I.D.F. Infantry, Basic

Description:

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    Abilities      Species: Human                                    Skills 
                   Age:     21+     Gender:   M/F                       Tot.  Rk.   Ab.  Miss.
Str    12    +1    Height:  5'11"   Weight:   190     Balance            2     0     2     0
Dex    14    +2    Progress Level:   07               Bluff              0     0     0     0
Con    14    +2                                       Climb              1     0     1     0
Int    14    +2    Total Level:  03                   Comp Use           6     2     2     2 
Wis    12    +1    Class/Level: S.Hero 01 F.Hero 01   Concentration      2     0     2     0
Cha    10    +0    St.Hero 01  xxxxxxx 00 xxxxxx 00   Craft(           ) 0     0     0     0
                                                      Craft(           ) 0     0     0     0
                      Reputation:  +01    WB:  +20    Craft(           ) 0     0     0     0
Hit Points:   (20)                                    Craft(           ) 0     0     0     0
Massive Dam:  (22)    Starting Occ.: Asto. Trainee    Craft(           ) 0     0     0     0
Spell Resist: (00)    Allegiances:   I.D.F.,          Craft(           ) 0     0     0     0
                             Independent Systems      Decipher Script    0     0     0     0
                     Defense                          Demolitions        6     4     2     0
Total  = +10  +Class  +Equip.  +Dex  +Size  +Miss.    Diplomacy          0     0     0     0
23/27* = +10    +04    +07     +02    +00    +04*     Disable Device     6     4     2     0
Flat Footed =  21             Touch = 16              Disguise           0     0     0     0
*Ranged Only                                          Drive              6     4     2     0
                Saves                Actions          Escape Artist      2     0     2     0
       Total  Base  Ability  Miss.                    Forgery            2     0     2     0
Fort.   +03   +01    +02     +00    Initiative: +02   Gamble             1     0     1     0
Reflex  +03   +01    +02     +00    Speed:       35   Gather Info.       0     0     0     0
Will    +02   +01    +01     +00    A.P.:        08   Handle Animal      0     0     0     0
                                                      Hide               2     0     2     0
                     Attacks                          Intimidate         0     0     0     0
            Total        Base A.B.    Ability  Size   Investigate        6     2     2     2
Melee   +02/+00/+0/+0  +01/+00/+0/+0   +01     +00    Jump               1     0     1     0
Ranged  +03/+00/+0/+0  +01/+00/+0/+0   +02     +00    Kno. (Civics     ) 8     4     2     2
                                                      Kno. (Tactics    ) 8     4     2     2
                      Armor                           Kno. (History    ) 6     4     2     0
Name        Type  E.Bonus  Prof. MaxDex  Pen. Speed   Kno. (Technology ) 6     4     2     0
Light A.R.A   T.    +06      x     -     -0     -0    Kno. (           ) 0     0     0     0
P.Deflector   T.    +04*     x     -     -0     -0    Kno. (           ) 0     0     0     0
Arma-Pack     T.    +01      x     -     -0     -0    Kno. (           ) 0     0     0     0
xxxxxxxxxxxx  T.    +00      -     +0    -0     -0    Kno. (           ) 0     0     0     0
*Ranged Attacks Only                                  Kno. (           ) 0     0     0     0
                      Weapons                         Kno. (           ) 0     0     0     0
Name         Mod.Attacks  Damage Crit Range Typ Size  Listen             4     3     1     0
E.Blaster   +05 or +09*   4d6+2  20x2   30   E    M   Move Silently      2     0     2     0
Prog.Knife* +03           2d4+1  18x2   00  S/E   S   Navigate           8     3     2     3
Gaus Rifle  +05           3d6+2  20x2   60  B/C   L   Perform (        ) 0     0     0     0
P.Claymore  N/A          10d6+0  20x2   30  F/P   M   Perform (        ) 0     0     0     0
P.Grenade   +03           8d6+0  20x2   10   F    S   Perform (        ) 0     0     0     0
S.Grenade   +03          FDC(18)  N/A   10   -    S   Perform (        ) 0     0     0     0
xxxxxxxxxx  +00/+0/+0/+0  0d0+0   -     00   -    -   Pilot              4     2     2     0
                                                      Read/Write Lang.   1     1     -     0
                    Feats                             Repair           6/10*   4     2     4*
 1) Fire-Arms Prof.         9) xxxxxxxxxxxx           Research           2     0     2     0
 2) Simple Wep. Prof.      10) xxxxxxxxxxxx           Ride               2     0     2     0
 3) Light Armor Prof.      11) xxxxxxxxxxxx           Search           6/12*   4     2     6*
 4) Pilot Ultra-Light      12) xxxxxxxxxxxx           Sense Motive       0     0     0     0
 5) Zero-G Training        13) xxxxxxxxxxxx           Sleight of Hand    0     0     0     0
 6) xxxxxxxxxxxx           14) xxxxxxxxxxxx           Speak Language     1     1     -     0
 7) xxxxxxxxxxxx           15) xxxxxxxxxxxx           Spot               4     3     1     0
 8) xxxxxxxxxxxx           16) xxxxxxxxxxxx           Survival           5     4     1     0
 9) xxxxxxxxxxxx           18) xxxxxxxxxxxx           Swim               1     0     1     0
10) xxxxxxxxxxxx           20) xxxxxxxxxxxx           Treat Injury       5     0     1     4
                                                      Tumble             0     0     0     0
                 Equipment                            Blank              0     0     0     0
1) Plasma Claymores  x2     9) Chem.Neutro-Rad   x2   Blank              0     0     0     0
2) Plasma Grenades   x2    10) Chem.Advan.Stim   x4   Blank              0     0     0     0
3) Stun Grenades     x2    11) HUD Contacts           Blank              0     0     0     0
4) Violet Rations    x6    12) Omni-Glove V.2         Blank              0     0     0     0
5) Gravity Tether          13) Neural Scrambler  x2   Blank              0     0     0     0
6) Black-Out Goggles       14) Chem.Revivall     x2   Blank              0     0     0     0
7) Chem.Anti-Tox     x2    15) xxxxxxxxxxxx           Blank              0     0     0     0
8) Chem.Spore-Kill   x2    16) xxxxxxxxxxxx           Blank              0     0     0     0

                 Languages                                Damage Reduction & Resistance
1) Uni-Slang                 8) xxxxxxxxxxxx             
2) Common                    9) xxxxxxxxxxxx           Physical-     (02)/Adamantine & (3)/-
3) Elven-High               10) xxxxxxxxxxxx           Fire-         (10)*
4) Frall-Low                11) xxxxxxxxxxxx           Electricity-  (10)*
5) xxxxxxxxxxxx             12) xxxxxxxxxxxx           Acid-         (10)*
6) xxxxxxxxxxxx             13) xxxxxxxxxxxx           Cold-         (10)*
7) xxxxxxxxxxxx             14) xxxxxxxxxxxx           Sonic-        (10)*
                                                       *Pick (1) Each Round
     Cybernetics, Wet-Ware, & Nano Tech                       Immunities

1) Deluxe Survivor Upgrade   7) xxxxxxxxxxxx     1) xxxxxxxxxxxx       7) xxxxxxxxxxxx
2) Deluxe Mind Upgrade       8) xxxxxxxxxxxx     2) xxxxxxxxxxxx       8) xxxxxxxxxxxx
3) xxxxxxxxxxxx              9) xxxxxxxxxxxx     3) xxxxxxxxxxxx       9) xxxxxxxxxxxx
4) xxxxxxxxxxxx             10) xxxxxxxxxxxx     4) xxxxxxxxxxxx      10) xxxxxxxxxxxx
5) xxxxxxxxxxxx             11) xxxxxxxxxxxx     5) xxxxxxxxxxxx      11) xxxxxxxxxxxx
6) xxxxxxxxxxxx             12) xxxxxxxxxxxx     6) xxxxxxxxxxxx      12) xxxxxxxxxxxx
                
                                        Other/Notes
From Cybernetics:

Deluxe Survivor Upgrade:
  -Trauma Router, (DR 3/ -, works w/ fortified skeleton for total of 5/ -)
  -Internal Gyro, (See Pg. 34 Cybernetics Book)
  -Oxygenator, (10 minutes of reserve air)
  -Nutrient Tank, (3 days reserve food and water)
  -Expanded Injector Unit, (Stores 6 chems, use as a free action)
Type – Internal
Location – One Torso
In-obvious – Spot DC (25) to realize subject has cybernetics
Sensor Baffling – (+5) to DC to detect the cybernetic w/ sensors
Hardened – Cybernetic is not subject to EMP
Integrated – Combined features count as one cybernetic implant

Deluxe Mind Upgrade:
  -Inertial Navigator, (See Pg. 27, Cybernetics Book)
  -Micro – Computer, (See Pg. 199, Future Book)
  -Micro – Aural Communicator, (See Pg. 32, Cybernetics Book)
  -Skill – Plexus, (+2) to 4 Skills
Type – Internal
Location – One Head
In-obvious – Spot DC (25) to realize subject has cybernetics
Sensor Baffling – (+5) to DC to detect the cybernetic w/ sensors
Hardened – Cybernetic is not subject to EMP
Integrated – Combined features count as one cybernetic implant
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Bio:

I.D.F. Infantry, Basic

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