I.D.F. Recon, Elite

Description:

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    Abilities      Species: Human                                    Skills 
                   Age:     25+     Gender:   M/F                       Tot.  Rk.   Ab.  Miss.
Str    18    +4    Height:  5'11"   Weight:   190     Balance            5     0     5     0
Dex    20    +5    Progress Level:   07               Bluff              0     0     0     0
Con    20    +5                                       Climb              4     0     4     0
Int    14    +2    Total Level:  12                   Comp Use(SM)      12     8     2     2 
Wis    15    +2    Class/Level: S.Hero 01 F.Hero 03   Concentration      4     0     4     0
Cha    10    +0    St.Hero 01  Infil   07 xxxxxx 00   Craft(           ) 0     0     0     0
                                                      Craft(           ) 0     0     0     0
                      Reputation:  +05    WB:  +34    Craft(           ) 0     0     0     0
Hit Points:  (119)                                    Craft(           ) 0     0     0     0
Massive Dam:  (30)    Starting Occ.: Asto. Trainee    Craft(           ) 0     0     0     0
Spell Resist: (00)    Allegiances:   I.D.F.,          Craft(           ) 0     0     0     0
                             Independent Systems      Decipher Script    0     0     0     0
                     Defense                          Demolitions        6     4     2     0
Total  = +10  +Class  +Equip.  +Dex  +Size  +Miss.    Diplomacy          0     0     0     0
39/43* = +10    +10    +05     +05    +00  +09/+04*   Disable Device(SM)18    12     2     4
Flat Footed =  39            Touch = 26               Disguise           0     0     0     0
*Ranged Only                                          Drive              9     4     5     0
                Saves                Actions          Escape Artist      5     0     5     0
       Total  Base  Ability  Miss.                    Forgery            2     0     2     0
Fort.   +09   +04    +05     +00    Initiative: +09   Gamble             2     0     2     0
Reflex  +12   +07    +05     +00    Speed:       35   Gather Info.       8     8     0     0
Will    +06   +04    +02     +00    A.P.:        16   Handle Animal      0     0     0     0
                                                      Hide(SM)         22/32   7     5   10/20
                     Attacks                          Intimidate         0     0     0     0
            Total        Base A.B.    Ability  Size   Investigate        8     4     2     2
Melee   +10/+05/+0/+0  +06/+00/+0/+0   +04     +00    Jump               4     0     4     0
Ranged  +11/+06/+0/+0  +06/+00/+0/+0   +05     +00    Kno. (Civics     ) 8     4     2     2
                                                      Kno. (Tactics    ) 8     4     2     2
                      Armor                           Kno. (History    ) 6     4     2     0
Name        Type  E.Bonus  Prof. MaxDex  Pen. Speed   Kno. (Technology ) 6     4     2     0
Recon A.R.A   T.    +04      x     +7    -0     -0    Kno. (           ) 0     0     0     0
P.Deflector   T.    +04*     x     -     -0     -0    Kno. (           ) 0     0     0     0
Arma-Pack     T.    +01      x     -     -0     -0    Kno. (           ) 0     0     0     0
Force Shield  T.    +00      -     +0    -0     -0    Kno. (           ) 0     0     0     0
*Ranged Attacks Only                                  Kno. (           ) 0     0     0     0
                      Weapons                         Kno. (           ) 0     0     0     0
Name         Mod.Attacks  Damage Crit Range Typ Size  Listen            12    10     2     0
E.Blaster   +12 or +16*   5d6+2  20x2   45   E    M   Move Silently(SM) 22     7     5    10
Prog.Sword* +10/+5        2d8+4  18x2    -  S/E   L   Navigate           8     3     2     3
O-R. Gauss  +14 (Touch)   4d6+0  20x2  120  B/C   L   Perform (        ) 0     0     0     0
O-R. G.J.   +15           7d6+0  20x2  280  F/C   L   Perform (        ) 0     0     0     0
O-R. G.L.   +10           7d6+0  20x2  140   S    L   Perform (        ) 0     0     0     0
O-R  R.L    +10          10d6+0  20x2  140  F/C   L   Perform (        ) 0     0     0     0
P.Claymore  N/A          10d6+0  20x2   30  F/P   M   Pilot              9     4     5     0
                                                      Read/Write Lang.   2     2     -     0
                    Feats                             Repair           6/10*   4     2     4*
 1) Fire-Arms Prof.         9) Def.Martial Arts       Research           2     0     2     0
 2) Simple Wep. Prof.      10) Unbalance Opponent     Ride               5     0     5     0
 3) Light Armor Prof.      11) Skill Mastery          Search(SM)      16/22*  14     2     6*
 4) Pilot Ultra-Light      12) Improvised Wep.Dam.    Sense Motive       8     8     0     0
 5) Zero-G Training        13) Point Blank Shot       Sleight of Hand    0     0     0     0
 6) Combat Martial Arts    14) Precise Shot           Speak Language     2     2     -     0
 7) Uncanny Dodge I        15) Archaic Wep. Prof.     Spot              16    10     2     4
 8) Improved Evasion       16) xxxxxxxxxxxx           Survival           6     4     2     0
 9) Sweep                  18) xxxxxxxxxxxx           Swim               4     0     4     0
10) Improvised Implements  20) xxxxxxxxxxxx           Treat Injury       6     0     2     4
                                                      Tumble             7     2     5     0
                 Equipment                            Blank              0     0     0     0
1) Plasma Claymores  x2    10) Chem.Neutro-Rad   x2   Blank              0     0     0     0
2) Tool Kit Elec/Mech +4   11) Chem.Advan.Stim   x4   Blank              0     0     0     0
3) Stun Grenades     x2    12) HUD Contacts           Blank              0     0     0     0
4) Violet Rations    x6    13) Omni-Glove V.2         Blank              0     0     0     0
5) Gravity Tether          14) Neural Scrambler  x2   Blank              0     0     0     0
6) Micro-Torch             15) Chem.Revivall     x2   Blank              0     0     0     0
7) Chem.Anti-Tox     x2    16) Hack Card(+20)    x5   Blank              0     0     0     0
8) Chem.Spore-Kill   x2    17) Intelli-Picks(+20)     Blank              0     0     0     0
9) Force Shield            18)
 
                 Languages                                Damage Reduction & Resistance
1) Uni-Slang                 8) xxxxxxxxxxxx             
2) Common                    9) xxxxxxxxxxxx           Physical-     (02)/Adamantine & (5)/-
3) Elven-High               10) xxxxxxxxxxxx           Fire-         (10)*
4) Frall-Low                11) xxxxxxxxxxxx           Electricity-  (10)*
5) Draconic                 12) xxxxxxxxxxxx           Acid-         (10)*
6) xxxxxxxxxxxx             13) xxxxxxxxxxxx           Cold-         (10)*
7) xxxxxxxxxxxx             14) xxxxxxxxxxxx           Sonic-        (10)*
                                                       *Pick (1) Each Round
     Cybernetics, Wet-Ware, & Nano Tech                       Immunities

1) Deluxe Survivor Upgrade   7) xxxxxxxxxxxx     1) xxxxxxxxxxxx       7) xxxxxxxxxxxx
2) Deluxe Mind Upgrade       8) xxxxxxxxxxxx     2) xxxxxxxxxxxx       8) xxxxxxxxxxxx
3) Deluxe Body Upgrade       9) xxxxxxxxxxxx     3) xxxxxxxxxxxx       9) xxxxxxxxxxxx
4) xxxxxxxxxxxx             10) xxxxxxxxxxxx     4) xxxxxxxxxxxx      10) xxxxxxxxxxxx
5) xxxxxxxxxxxx             11) xxxxxxxxxxxx     5) xxxxxxxxxxxx      11) xxxxxxxxxxxx
6) xxxxxxxxxxxx             12) xxxxxxxxxxxx     6) xxxxxxxxxxxx      12) xxxxxxxxxxxx
                
                                        Other/Notes
From Cybernetics:

Deluxe Survivor Upgrade:
  -Trauma Router, (DR 3/ -, works w/ fortified skeleton for total of 5/ -)
  -Internal Gyro, (See Pg. 34 Cybernetics Book)
  -Oxygenator, (10 minutes of reserve air)
  -Nutrient Tank, (3 days reserve food and water)
  -Expanded Injector Unit, (Stores 6 chems, use as a free action)
Type – Internal
Location – One Torso
In-obvious – Spot DC (25) to realize subject has cybernetics
Sensor Baffling – (+5) to DC to detect the cybernetic w/ sensors
Hardened – Cybernetic is not subject to EMP
Integrated – Combined features count as one cybernetic implant

Deluxe Mind Upgrade:
  -Inertial Navigator, (See Pg. 27, Cybernetics Book)
  -Micro – Computer, (See Pg. 199, Future Book)
  -Micro – Aural Communicator, (See Pg. 32, Cybernetics Book)
  -Skill – Plexus, (+2) to 4 Skills
Type – Internal
Location – One Head
In-obvious – Spot DC (25) to realize subject has cybernetics
Sensor Baffling – (+5) to DC to detect the cybernetic w/ sensors
Hardened – Cybernetic is not subject to EMP
Integrated – Combined features count as one cybernetic implant

Deluxe Martial Body Upgrade
  -Redundant Organs, (+6)Con
  -Artificial Muscle, Fiber (+6)Str
  -Artificial Twitch, Fiber (+6)Dex
  -Reflex Wires, (+ 4)Initiative, (+2)Att’s of Op., Evasion
  -Subcutaneous Armor, (+8)Natural Armor
  -Anti – Shock Chip, Negates Extra Elect Dam from cybernetics
  -Fortified Skeleton, Damage Reduction 4/-
Type – Internal
Location – One Per Limb, One Head, and One Torso
In-obvious – Spot DC (25) to realize subject has cybernetics
Sensor Baffling – (+5) to DC to detect the cybernetic w/ sensors
Hardened – Cybernetic is not subject to EMP
Integrated – Combined features count as one cybernetic implant
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Bio:

I.D.F. Recon, Elite

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