Adamant Reactive Armor

Category:
armor
Description:
Item Name: Adamant Reactive Armor
Available Sizes: Small, Medium, & Large
Available Types: Light, Medium, & Heavy
Description:
Although appearing to be normal body armor of the era, Adamant Reactive Armor is actually a partially independent nano-colony similar to Utility Fog. Consisting of roughly 31% Electrum, 12% Carbon, and 66% Adamantine, this device gives its wearer unmatched flexibility and superior protection. Once deployed this armor will actively adapt itself to blunt the force of incoming attacks and hazards. Using an external sensor rig located at the base of the wearers back, the nano-colony continuously scans its immediate area searching for threats and rearranging the armor’s internal structure to best suit the situation.
Functions & Features:
Adamant Reactive Armor grants its wearer Resistance (10) to any (1) basic energy type in a given round; Fire, Cold, Electricity, Acid, or Sonic. The armor will automatically choose which type based on the strongest effect in a round that deals energy damage and targets/effects its wearer regardless of whither or not the attack actually hits. This resistance comes into effect at the beginning of the wearer’s turn and remains until the beginning of the wearer’s subsequent turn, at which point the armor will chose again based on the events of the previous round. The nano-colony’s adaptation function can be manually overridden and set continually to a specific energy type as a Move Action. Additionally, the device can be given a default Resistance which it will retain when in standby mode.
Adamant Reactive Armor has a limited activation time and draws power form an energy pack located in its sensor rig. A single standard energy pack allows for (30) collective minutes of use, or (2.5) hours when using a Z.P.E. pack, or (5) hours with an energy backpack, afterwords the device stops functioning altogether and the battery must be replaced or recharged.
Stat Line:
Light Armor Variant:
Type: Tactical
Armor Bonus to Defense: (+ 6)
Non-proficiency Bonus: (+ 3)
Max Dex Bonus: (+ 7)
Speed Penalty: (None)
Armor Penalty: (None)
Damage Reduction: (2/Adamantine)
Weight: (8)Lbs.
Medium Armor Variant:
Type: Tactical
Armor Bonus to Defense: (+ 9)
Non-proficiency Bonus: (+ 4)
Max Dex Bonus: (+ 5)
Speed Penalty: (- 5)ft
Armor Penalty: (-2)
Damage Reduction: (4/Adamantine)
Weight: (12)Lbs.
Heavy Armor Variant:
Type: Tactical
Armor Bonus to Defense: (+ 12)
Non-proficiency Bonus: (+ 5)
Max Dex Bonus: (+ 3)
Speed Penalty: (- 10)ft
Armor Penalty: (- 4)
Damage Reduction: (6/Adamantine)
Weight: (25)Lbs.
All Adamant Reactive Armors are to be considered of masterwork quality and can not be further improved by a character with the Masterwork Feat.
Gadget Upgrades:
E.M.P. Shielded
Integrated Equipment Omni-Glove (v2.0)
Improved Defense x3
Purchase DC: 38, 40, or 42
Credit Cost: 350,000, 650,000, or 1,200,000ϵ
Restriction: +3 (Military), I.D.F. or Oberon Corp. Only
Bio:

Adamant Reactive Armor

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