The Hepein

With Shield & Sword & Grand Display, Prepair for What's to Come

Category:
armor
Description:

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Type: Mecha                    Subtype: Alpha Series              Restriction: I.D.F. Only
Size: Huge (-2 Def & Att)      Height: (31'6")                    Wight: (30,000) Lbs.
Bonus Hit Points: (250)        Hardness: 35                       P.DC: (63)
Equipment Slots (25)           Armor Penalty: (-8)                Hide Check Penalty: (-16)
Reach: (10)ft                  Fighting Space: (15)ft x (15)ft    Cargo Space: (250)Lbs.
Ground Speed: (50)ft           Fly Speed: (130)ft                 Deep Space Thruster Speed: (2,000)ft	
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Designated Pilot:  ??

Pilot's Modified Ability Scores:

Strength:     ??  (+??), (+16) Mech Size, Equipment Bonus
Dexterity:    ??  (+??)
Constitution: ??  (+??)
Intelligence: ??  (+??)
Wisdom:       ??  (+??)
Charisma:     ??  (+??)   
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 Defense   =  10  +  Size  +  Pilot Class  +  Pilot Dex Bonus  +  Armor  +  Shield  +  Miss.
  (??)     =  10  +  (-2)  +     (+??)     +       (+??)       +  (+12)   +   (+8)  +  (+4 Vs. Ranged)

Autopilot Defense:   (None) 
Flatfooted Defense:  (??)	
Touch Defense:       (??)
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Pilot Modifiers:

Initiative Modifier:	      (+??)
Pilot's Attack Ranged:	      (+??)
Pilot's Attack Melee:         (+??)
Targeting System:	      (+5), (2) Systems only, Axel Rifle & Plasma Cannon  
   Targeting Software:        (N\A), Not Equipped, Requires Additional Targeting Computer  
Computer Use:	              (+??)
Pilot Check:                  (+??)
Auto Pilot:	              (None)
Grapple:	              (+??)
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Equipment Slots: (25)

 Helmet      (2) Advanced Life Support, Space Skin
 Visor       (2) Prophet Targeting System, Mark V Sensor Array
 Back        (2) Compressed Deep Space Induction Thrusters, Gravity Induction Engine 
 L. Hand     (2) Tsunami 480 Custom x2
 R. Hand     (2) Axel Drill Rifle x2 
 L. Arm      (2) Tsunami 480 Custom, Tactical Shield
 R. Arm      (2) Nanite Repair Unit, Light Fortification
 L. Shoulder (2) Extra Hell-storm Ammo x2
 R. Shoulder (2) Hell-storm Rocket Launcher x2
 Torso       (3) Pilot Cockpit x2, Alpha-System
 Belt        (2) EX-20 Anti-Shock Array, Ceramic Undercoating
 Boots       (2) Progressive Blade, Structural Enhancement 
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Core Systems:

 Power Core: Singularity:
       - (+3) Equipment Slots, Needs no Fuel
       - (20%) Chance to Explode when Mech is destroyed, Damage: (20d6) in a (180)ft Radius
 Locomotion: Double Knee-Joint Legs, Equipment Slots, (None)
       - (+10)ft to Land Speed
 Propulsion: Gravity Induction Engine: Equipment Slots, (1) Back
       - Base Fly Speed: (130)ft
       - Fly Maneuverability: (Good)
       Operational Time: Unlimited  
 
 Structure: Reinforced Cerametal, Harness: (35), Armor Penalty: (-2), Defense Bonus: (+2) 
 Armor:	Nanofluidic, Armor Bonus: (+10), Armor Penalty: (-6), Speed Penalty: (None)  
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Sensors: 

     Class V Sensor Array: Equipment Slots, (1) Visor
	     -Hi-res Video
	     -Electromagnetic Sensors
	     -Infrared Sensors
	     -Multiband Radar
	     -Bio-Scanners
	     -Geo-Maper
             -Dark Vision, (180)ft
             - (+6) Equipment Bonus to Spot & Navagation
             -Range: (10) Miles 
         Passive Scan: Tracks the location of Mecha, Creatures, and Vehicles, 
                       plus local geographic data
         Active Scan: Single Target, DC(15) Computer Use as a Move Action, Reveals:
               -Target's Size Category
               -Target's Locomotive Capabilities
               -Target's Present Direction or Trajectory
               -Target's Superstructure & Armor Composition
               -Target's Weapons, Defense, & Sensor Systems
               -Amount of Damage Target has taken 
               -Number of Living Creatures Aboard, if any
     
     Prophet Targeting System Mark V: Equipment Slots, (1) Visor
              (+5) Equipment Bonus to Pilot Attack Rolls, (2) Systems Only, (Tsunami & Axel Rifle)
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Communication Systems: Equipment Slots, (0) 
      - Micro Mass Transceiver: 
           Range/Limitations: Instantaneous Point to Point, Range: (100) A.U.'s
      - Radio Transceiver: 
           Range/Limitations: Light Speed, Omnidirectional, Range: (100) Miles Planet Side
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Defense Systems: 

     - EX-20 Anti-Shock Array: Equipment Slots, (1) Belt
           Resistance (20) Electricity, Immunity to E.M.P. Damage 
     - Tactical Deflector Shield: Equipment Slots, (1) L. Arm
          (+8) Shield Bonus to Defense, (+4) Deflection Bonus Vs. Ranged Attacks
     - Ceramic Undercoating: Equipment Slots, (1) Belt
           Resistance (20) Fire
           
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Weapons: 

   - Tsunami 480 Custom: Equipment Slots, (2) L. Hand, (1) L. Arm
            -Damage:        (18d8)
            -Damage Type:   Fire(Plasma)
            -Critical:      (20/x2) 
            -Range:         (150)ft Single Target, or (60)ft Cone, Reflex (19) for Half  
            -Rate of Fire:  Single Fire Only
            -Magazine:      (50) Shots, Internal Power Pack (Z.P.E) 
      Gadgets: 
            -Improved Stopping Power
            -Improved Energy Output
            -Improved Range
            -Pulsed 

   - Axel Drill Rifle: Equipment Slots, (2) R. Hand
            -Damage:        (10d6) + Special
            -Damage Type:   Fire/Concussive
            -Critical:      (20/x2) 
            -Range:         (180)ft Single Target  
            -Rate of Fire:  Semi-Auto
            -Magazine:      (40) Shots, Internal Ballistic Clip
            -Special:       Bypasses First (25) Points of Hardness & Fire Resistance
                            Deals an additional (2d6)Slashing Damage to Organics
                            These rounds literally Bore into a Target then Explode (1) round later
      Gadgets: 
            -Improved Stopping Power (H.E. Chemical Warhead)
            -Improved Range
            -Expanded Magazine

   - Hell-storm Rapid Fire Rocket Launcher: Equipment Slots, (2) R. Shoulder(Launcher), (2) L. Shoulder(Extra Ammo)
            -Damage/Area:   Depends On Ammo Used:
                            -Anti-Matter, (12d8)Non-Specific Energy, (30)ft x (30)ft
                            -Plasma,      (12d10)Fire,               (20)ft x (20)ft
                            -H.F. Pulse,  (12d6)Sonic,               (40)ft x (40)ft
            -Critical:      (20/x2) 
            -Range:         (300)ft, Need not be Line of Sight 
            -Saves:         Reflex (15) for Half Damage
            -Rate of Fire:  Single Only
            -Magazine:      (2) Payloads, Internal to Launcher, (4) Extra External
                            Pilot can reload as a Move Action
      Gadgets: 
            -Expanded Magazine 

   - Progressive Blade(Long Sword, One-Handed): Equipment Slots, (1) R. Leg, Internal (Boots)
            -Damage:        (6d6)Slashing + (4d6)Electricity + Str Mod + Special
            -Critical:      (18/x2) 
            -Reach:         (10)ft   
            -Magazine:      (25) Collective minutes of Activation Time, Internal Power Pack (Z.P.E)
            -Special:       Bypasses First (25) Points of Hardness, (+1) to Attack 
      Gadgets: 
            -Template (Progressive-Weaponry)
            -Electrified
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Miscellaneous Systems:

     -Compressed Deep Space Induction Thrusters: Equipment Slots, (1) Back
          Add Flight Speed of (2,000)ft, (4)sqrs, While in Space Only 
     -Space Skin: Equipment Slots, (1) Helmet
          Mecha can Ignore the effects of Vacuum 
     -Advanced Life Support: Equipment Slots, (1) Helmet
          Mecha can Ignore the effects of Air Born Poisons & Immersion in Liquids 
          Contains (144)hours air supply, (6) days 
     -Nanite Repair Unit: Equipment Slots, (1) R. Arm
          Heals (5) Points of Damage per Round (Max of Mech's Bonus HP) Afterwords nanites need to be Replenished 
     -Light Fortification: Equipment Slots, (1) R. Arm
         (25%) Chance to Ignore Critical Hits 
     -Structural Enhancement: Equipment Slots, (1) Boots
          Mech Gains (50) Additional Bonus Hit Points
     -Troop Transport Hand Holds and Harness: Equipment Slots, NONE
          Provides a secure attachment point for (1) medium sized or smaller creature on the outside of each of the mecha's lower legs. 
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Alpha-System: ENABLED, Equipment Slots, (1) Torso
     - Enables the Use of Psionic Power Points and Uploaded Alpha Programs
     - Power Points (200), Recharge Rate: (2) per Hour
     
Program Iterations:

     -Restoration, Series (I); Repairs Damage to Hull, Superstructure, or Equipment
         Cost: (1) Power Point Per Point of Damage Repaired 
         Activation: (1) Standard Action
         Duration: Persistent Until Deactivated or System is Depleted of Power Points 
         Effect: Occurs at the Beginning of Operator's Next turn

     -Remote Recall, Series (I); Can Teleport a Object/Character back inside the Alpha-Systems
         Flux-Field within (1) hour of that Object's/Character's exposure to that Field. 
         Minimum exposure time: (5) Minutes
         Cost: (20) Power Points Per Size Category
               Small(20), Medium(40), Large(60), Huge(80), Gargantuan(100), Colossal(120), 
               Light(140), Medium(160), Heavy(180), S.Heavy(200)
         Activation: (1) Standard Action
         Duration: Instantaneous
         Effect: Occurs at the Beginning of Operator's Next turn

      -Reinforcement, Series (I); Grants Additional Hardness
         Cost: (1) Power Point Per Point of Hardness per Turn
         Activation: (1) Standard Action
         Duration: Persistent Until Deactivated or System is Depleted of Power Points 
         Effect: Occurs at the Beginning of Operator's Next turn

      -Cloaking, Series (V); Grants Greater Invisibility, Total Concealment, (50%) Miss Chance
         Cannot be detected by mundane(Non-Magical/Psionic) Sensors  
         Cost: (1) Power Point Per (10) Minutes Per Size Category
               Medium(1), Large(2), Huge(3), Gargantuan(4), Colossal(5), 
               Light(6), Medium(7), Heavy(8), S.Heavy(9), U.Heavy(10)
         Activation: (1) Standard Action
         Duration: Persistent Until Deactivated or System is Depleted of Power Points 
         Effect: Occurs at the Beginning of Operator's Next turn
        

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AI: None Currently
     Name: 
     Level: (?)

Computer Housing: 
     Stats:  Intelligence (??), Wisdom (??), Charisma (??)
     Ego Score: (?)
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Back Up Systems: None Currently
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Bio:

The Hepein

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