The Dammerung

Not Done

Category:
armor
Description:

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Type: Mecha                    Subtype: Animus Series             Restriction: Redorran Group
Size: Huge (-2 Def & Att)      Height: (30'0")                    Wight: (28,000) Lbs.
Bonus Hit Points: (250)        Hardness: 35                       P.DC: (61)
Equipment Slots (24)           Armor Penalty: (-4)                Hide Check Penalty: (-12)
Reach: (10)ft                  Fighting Space: (15)ft x (15)ft    Cargo Space: (250)Lbs.
Ground Speed: (40)ft           Fly Speed: (130)ft                 Deep Space Thruster Speed: (3,000)ft	
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Designated Pilot:  Niomie Suzariean

Pilot's Modified Ability Scores:

Strength:     28  (+9), (+16) Mech Size, Equipment Bonus
Dexterity:    22  (+6)
Constitution: n/a 
Intelligence: 16  (+3)
Wisdom:       12  (+1)
Charisma:     13  (+1)   
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 Defense   =  10  +  Size  +  Pilot Class  +  Pilot Dex Bonus  +  Armor  +  Shield  +  Miss.
  (44)     =  10  +  (-2)  +     (+9)      +        (+6)       +  (+10)  +   (+8)   +  (+3)Dodge

Autopilot Defense:   (None) 
Flatfooted Defense:  (35)	
Touch Defense:       (26)
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Pilot Modifiers:

Initiative Modifier:	      (+8)
Pilot's Attack Ranged:	      (+23/+18)
Pilot's Attack Melee:         (+16/+10)
Targeting System:	      (+5), (2) Systems only, Avalanche & Gladius  
   Targeting Software:        (N\A), Not Equipped, Requires Additional Targeting Computer  
Computer Use:	              (+13)
Pilot Check:                  (+24)
Auto Pilot:	              (None)
Grapple:	              (+16)
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Equipment Slots: (24)

 Helmet      (2) Advanced Life Support, Space Skin
 Visor       (2) Prophet Targeting System, Mark V Sensor Array
 Back        (2) Gravity Induction Thrusters, Deep Space Induction Thrusters
 L. Hand     (2) Avalanche Energy Cannon x2
 R. Hand     (2) Avalanche Energy Cannon x2
 L. Arm      (2) Avalanche Energy Cannon, Baracade Tactical Shield
 R. Arm      (2) Avalanche Energy Cannon, Gladius Spectrum Beam
 L. Shoulder (2) Advanced Depolarizing Charge x2
 R. Shoulder (2) Gladius Spectrum Beam x2
 Torso       (2) Pilot Cockpit x2
 Belt        (2) EX-20 Anti-Shock Array, Light Fortification
 Boots       (2) Deep Space Induction Thrusters, Structural Enhancement
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Core Systems:

 Power Core: Slave Drive:
       - (+1) Equipment Slots, Needs no Fuel
       - Special, See Backstory Text
 Locomotion: Standard Bipedal Legs, Equipment Slots, (None)
 Propulsion: Gravity Induction Thrusters: Equipment Slots, (1) Back
       - Base Fly Speed: (130)ft
       - Fly Maneuverability: (Good)
       Operational Time: Unlimited
 
 Structure: Cerametal, Harness: (30) 
 Armor:	Nanofluidic, Armor Bonus: (+10), Armor Penalty: (-6), Speed Penalty: (None)  
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Sensors: 

     Class V Sensor Array: Equipment Slots, (1) Visor
	     -Hi-res Video
	     -Electromagnetic Sensors
	     -Infrared Sensors
	     -Multiband Radar
	     -Bio-Scanners
	     -Geo-Maper
             -Dark Vision, (180)ft
             - (+6) Equipment Bonus to Spot & Navagation
             -Range: (10) Miles 
         Passive Scan: Tracks the location of Mecha, Creatures, and Vehicles, 
                       plus local geographic data
         Active Scan: Single Target, DC(15) Computer Use as a Move Action, Reveals:
               -Target's Size Category
               -Target's Locomotive Capabilities
               -Target's Present Direction or Trajectory
               -Target's Superstructure & Armor Composition
               -Target's Weapons, Defense, & Sensor Systems
               -Amount of Damage Target has taken 
               -Number of Living Creatures Aboard, if any
     
     Prophet Targeting System Mark V: Equipment Slots, (1) Visor
              (+5) Equipment Bonus to Pilot Attack Rolls, (2) Systems Only, (Avalanche & Gladius)
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Communication Systems: Equipment Slots, (0) 
      - Radio Transceiver: 
           Range/Limitations: Light Speed, Omnidirectional, Range: (100) Miles Planet Side
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Defense Systems: 

     - EX-20 Anti-Shock Array: Equipment Slots, (1) Belt
           Resistance (20) Electricity, Immunity to E.M.P. Damage 
     - Barricade Tactical Shield: Equipment Slots, (1) L. Arm
          (+8) Shield Bonus to Defense, Resistance (10) Fire
     - Advanced Depolarizing Charge x2: Equipment Slots, (2) L. Shoulder
           Activation: Move Action
           Sends a Jolt of electromagnetic energy across the Mecha's hull detaching any enemy
                weaponry or devices adhered to it
           Deals (8d8) points of Electricity Damage to any enemy touching the Mecha's Hull at the time of activation
     
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Weapons: 

   - Gladius Spectrum Beam(Custom): Equipment Slots, (2) R. Shoulder, (1) R. Arm
            -Damage:        (5d6),  (9d6),    (9d6),    (9d6)
            -Damage Type:   Elect,   Fire,   Radiation,  Ion
            -Critical:      (20/x2) 
            -Range:         (360)ft Single Target 
            -Rate of Fire:  Semi or Full-Auto
            -Magazine:      N/A, Power Core* 
            -Save:          DC(18) Reflex For Half Damage
      Gadgets: 
            -Improved Stopping Power
            -Incorporated Weapon Replacement
            -Fire Rate Upgrade x2
            -Improved Range 

   - Avalanche Energy Cannon(Custom): Equipment Slots, (2) R.Hand, (2) L.Hand, (1) R.Arm, (1) L.Arm
            -Damage:        (36d6), Reduce Damage by (-10)points per Range Increment
            -Damage Type:   Non-Specific Energy
            -Critical:      (None) 
            -Range:         (300)ft Single Target, Single Line (3,000)ft Long 
            -Rate of Fire:  Single Shot Only
            -Magazine:      N/A, Power Core* 
            -Special:       Can only be fired every (1d4)rounds
            -Save:          DC(20) Reflex for Half Damage
      Gadgets: 
            -Improved Stopping Power
            -Improved Range
            -Variable Charge 
            -Variable Cycle
            -Variable Cycle Inhibitor

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Miscellaneous Systems:

     -Deep Space Induction Thrusters: Equipment Slots, (1) Back, (1) Boots
          Add Flight Speed of (3,000)ft, (6)sqrs, While in Space Only 
     -Space Skin: Equipment Slots, (1) Helmet
          Mecha can Ignore the effects of Vacuum 
     -Advanced Life Support: Equipment Slots, (1) Helmet
          Mecha can Ignore the effects of Air Born Poisons & Immersion in Liquids 
          Contains (144)hours air supply, (6) days 
     -Light Fortification: Equipment Slots, (1) Belt
         (25%) Chance to Ignore Critical Hits 
     -Structural Enhancement: Equipment Slots, (1) Boots
          Mech Gains (50) Additional Bonus Hit Points
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AI: None Currently
     Name: 
     Level: (?)

Computer Housing: 
     Stats:  Intelligence (??), Wisdom (??), Charisma (??)
     Ego Score: (?)
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Back Up Systems: None Currently
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Bio:

The Dammerung

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