The Voice

Speak Softly and Carry a Big Stick

Category:
transport/conveyance
Description:

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Type: Medium(Bronze-Class)     Subtype: Cruiser                   Restriction: Special, I.D.F. Only
Size: Colossal (-8 Size)       Length: (590) Feet                 Wight: (25,000) Tons
Cargo: (2,000) Tons            Hit Die: (86d20, +1d8), 1728       Armor Hardness: 80
Structural H.P.: (868)         Armor H.P.: (860)                  Shield H.P.: (968) 
Cruising Speed: (12.5)c        Tactical Speed: (5,000),(10)sqr    Afterburner Speed: (7,000),(14)sqr
Minimum Crew: 27	       Max Crew Capacity: 44	
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 Defense   =  10  +  Size  +  Pilot Class  +  Pilot Dex Bonus  +  Misc.
 (25/29)   =  10  +  (-8)  +     (+10)      +       (+13)       +  (+4 Vs. Missiles) 
Flatfooted Defense:  (12/16)	
Autopilot Defense:   (7/11)
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Modifiers
Initiative Modifier:	(+19)
Pilot's Class Defense:  (+10)
Pilot's Dexterity:	(+13)
Gunners Attack:	        (+1)
Targeting System:	(+5)
   Targeting Software:  (+4) 
Computer Use:	        (+14) Communications, (+23) Engineering
Auto Pilot:	        (+5)
Grapple:	        (+16/+16) or (+24), Tractor Beams (2), Ultra-Light
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Systems:

 Power Core: Unique, Compressed Crystalline MagiTech Generator, 200% Ap Output, Uses no Fuel,
            All Other Ship Systems Function at 150% Output
 Propulsion: Thrusters, Induction Engine x4 
 Afterburner: Plasma Injection x2
 Armor:	Neutronite (Medium Weight), -500 Tactical Speed 
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Sensors: Class VII Sensor Array:
	     -Hi-res Video
	     -Electromagnetic Sensors
	     -Spectrographic Analyzers
	     -Multiphase Radar
	     -Mass Detectors
	     -Bio-Scanners, Detects Number and Creature Type
	     -Atmospheric and Weather Analyzers
	     -Geo-Maper
	     -Enhanced Scan Resolution, +2 Equipment Bonus to Initiative
	     -Planetary Scan Resolution: 4,000 Sqr Miles
	     -Detects Targets Using Cloaking Screens PL8, Target Still Has Cover
	     -Negates the Benefits of Targets Using Stealth Screens PL7
	 Improved Targeting System:
              (+5) Equipment Bonus to Gunner Attack Rolls, All Weapons
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Communication Systems: -Radio Transceiver, Range/Limitations: Light Speed, Omnidirectional 
		       -Laser Transceiver, Range/Limitations: Light Speed, Linear
		       -Mass Transceiver, Range/Limitations: Instantaneous Point to Point, 1,000 AU 
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Hanger Bays: (2) Star Ship Bay: Ultralight(Gargantuan), Max of (70x45x30)ft, 1/Hanger
	     (2) Mecha Bay: (Huge), Max of (12x12x30)ft,  4/Hanger  
             (1) Armor/Tank/APC Bay: (Huge), Max of (35x20x30)ft,  2/Hanger
             (2) Vehicle Bay: (Huge), Max of (20x15x15)ft, 1/Hanger
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Defense Systems: -Interceptor Missile System
		 -E.M.F. Interceptor System
		 -Twin-Magnetic Shields
		 -Missile Lock Alert, +4 AC Vs. Missiles
		 -Stellar Navigation System, +6 Equipment Bonus to Navigation
		 -Auto-Pilot Improved, +5 to AC and Pilot Checks when Unmanned
		 -Damage Control System Improved, (+4d10)/turn
		 -Repair Drones, Damage Control can be Preformed as a Free Action
                 -Point-Defense System, (3d12)x10, Ballistic Damage
		 -Particle Field, -4 to Enemy Energy Weapon Attacks, Can not be active W/ Cloak or Shields
		 -Magnetic Field, -4 to Enemy Missile & Ballistic Attacks, Can not be active W/ Cloak or Shields
		 -Radiation Shielding, +5 Circumstance Bonus to Fort Save Vs. Radiation
		 -Light Fortification, 25% Chance to Ignore Critical Hits
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Installed Software: -Daedalus Long-Rang Targeting Software, (+1,000)ft to the Range of all ship Weapons
	            -Pilot Assistance Maneuvering Software, (+4) Equipment Bonus to Pilot Checks
                    -Predictive Defense Software, (+2) AC when Fighting Defensively
                    -Anti-virus: Superior, (+6) Int Enhancement bonus for resisting viruses 
                    -Targeting Software: Superior, (+4) Enhancement Bonus to hit with (1) Weapon System
                    -Text Book: Superior, (+6) Equipment Bonus to a single knowledge skill check:
                                -Archive (1), Language Database
                                -Archive (2), Sentient Species Database
                                -Archive (3), Star Ship Design Spec. Database, PL5-PL7
                                -Archive (4), Medical Database, Earth & Life Science
                                -Archive (5), Interstellar Law Database, Civics
                                -Archive (6), Interstellar Historical Database, History 
                                -Archive (7), Material Database, Physical Science
                                -Archive (8), Applied Sciences Database, Technology
                                -Archive (9), Xenobiological Database, Arcane Lore, Creatures Only   
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Weapons: 

    (4) Variable-Fire-Linked Magnetic Disruptor Cannons, Ultra-Light, (40d12)/(68d12),
	       Type: Special/Magnetic, Range: 5,000ft, Rate of Fire: Single, Ap: 2, Crit: 20/x2
    (4) Variable-Fire-Linked Heavy Plasma Cannons, Light, (81d8) or (135d8),
		Type: Fire, Range: 10,000ft, Rate of Fire: Semi-Auto, (1) Turn Recharge, Ap: 8, Crit: 20/x2
    (6) Variable-Fire-Linked Magnetic Warp Beams, Ultra-Light, (27d12) or (45d12) or (63d12),
		Type: Energy/Magnetic, Range: 5,000ft, Rate of Fire: Single, Ap:  6, Crit: 20/x2
    (4) Variable-Fire-Linked Mass Cannons, Ultra-Light, (23d12) or (38d12),
		Type: Ballistic, Range: 7,000ft, Rate of Fire: Single, Ap: 4, Crit: 20/x2
    (4) Variable-Fire-Linked E.M.P. Missile Launchers, Ultra-Light, Medium Missiles, DC:22/26,(96d8)/(160d8) 
                Type: Ballistic/Energy, Range: N/A, Rate of Fire: Single, Ap: 4, Crit: 19/x2, 4/6 Systems
    (4) Variable-Fire-Linked Mass Reaction Missiles, Ultra-Light, Medium Missiles, (120d8)/(200d8),
		Type: Ballistic/Energy, Range: N/A, Rate of Fire: Single, Ap: 4, Crit: 19/x2
    (1) Mine Layer/Sat Launcher, (10d100), Area of Effect: (1) 500ft sqr,
		Type: Energy/Gravity, Rate of Fire: Single, Ap: 2, Crit: N/A
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Alpha-System: ENABLED,
     - Enables the Use of Psionic Power Points and Uploaded Alpha Protocols
     - Power Points (1500), Recharge Rate: (15.62)P.Points/Hour, (375)/(24)Hours
     - Activation: (1) Move Action, or (1) Full Round Action to Rest Priority Tree, DC(15) Computer Use

   Available Protocols:
     - Restoration, Series (II); Regenerates Damage/Status Condition to either Equipment or Operator   
         Cost: (1) Power Point(s) Per Point of HP Damage, or (2) Per Point of Ability Damage,
                     or (3) Per Negative Condition
         Activation: (1) Move Action, (Overrides Priority Tree)
         Duration: Persistent Until Deactivated or System is Depleted of Power Points 
         Effect: Occurs at the Beginning of Operator's turn
         Priority: (2), (Default)

     - Remote Recall, Series (I); Restores spent ammunition or lost equipment
         Cost: (10) Power Point(s) Per Ammo Clip, or (10) Per Missing Piece of Equipment
         Activation: (1) Move Action, (Overrides Priority Tree) 
         Duration: Persistent Until Deactivated or System is Depleted of Power Points 
         Effect: Occurs at the Beginning of Operator's turn
         Priority: (3), (Default)

      - Reinforcement, Series (I); Grants Damage Reduction */Psionic
         Cost: (1) Power Point(s) Per Point of Damage Reduction per Turn
         Activation: (1) Move Action, (Overrides Priority Tree) 
         Duration: Persistent Until Deactivated or System is Depleted of Power Points 
         Effect: Occurs at the Beginning of Operator's turn
         Priority: (1), (Default)

      - Cloaking, Series (V); Grants Greater Invisibility, Total Concealment, (50%) Miss Chance
         Cost: (10) Power Point(s) Per Hour Per Size Category: 
               Medium (10), Large (20), Huge (30), Gargantuan (40), Colossal (50)  
         Activation: Minimum of (1) Move Action, (Overrides Priority Tree) 
         Duration: Persistent Until Deactivated or System is Depleted of Power Points 
         Effect: Occurs at the Beginning of Operator's turn
         Priority: (N/A)
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Facilities

  -Arboretum: Enables the Ship to generate a portion of its required food and oxygen, heals (1)
           Morale hit to (1) crew unit per day after star ship combat.
  -Recreation Room/Arcade: Heals (1) Morale hit to (1) crew unit per day after star ship combat.
  -Astrometrics Lab: (+6) Equipment Bonus to Navigation rolls
  -Advanced Brig: Capable of securely holding up to ten people, or one enemy crew unit.
      (DC 30 on any Lock Pick or Disable Device check to escape)
  -Biology Lab: (+4) Equipment Bonus to (Craft Pharmaceutical), Can Craft (Bio-Tech) & (Cybernetics) w/ Research Lab  
  -Exobiology Lab: Negates Penalties for Medical & Research work involving other Species 
  -Research Lab: (+4) Equipment Bonus to (Craft Chemical) & Scientific (Research) Rolls
  -Engineering Lab: (+4) Equipment Bonus to (Craft Mechanical, Electrical, & Structural) 
  -Gymnasium: Heals (1) Morale hit to (1) crew unit per day after star ship combat.
  -Advanced Sick Bay: (+4) Equipment Bonus to (Treat Injury), Allows Medical Crew to heal one
                   extra casualty hit after combat.
  -High Net & V.R. Immersion Room: Heals (3) Morale hits to (2) crew units per day after star ship combat.
  -Lounge/Bar: Heals (1) Morale hit to (1) crew unit per day after star ship combat.
  -Garrison, Heavy: Holds up to (5) units of Heavy Marines.
  -Additional Weapon Ports: (23), Allows the ship to trade out cargo space for more “punch”.
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Standard Computers:

  -Primary Computer Core: Type: Super, Intelligence (26), Can run (8) programs at once 
  -Secondary Computer Core: Type: Super, Intelligence (26), Can run (8) programs at once
  -Supplemental Weapon Controllers: (7), Type: Dedicated, Intelligence (18), 
              Dedicated Program: Targeting Software: Superior, (+4) Enhancement Bonus to Attack
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AI: Name: Ajax, Level: (1) Hit Die: (d8)

Computer Housing: Magi-Tech Cortex
     Stats:  Intelligence (18), Wisdom (10), Charisma (12)
     Ego Score: (19)
     Power Point Usage Per Turn: (7) 
     Base Saves: Fort (+1), Reflex (+1), Will (+1)
     Base Attack Bonus: (+1)
     Attacks: (+3)
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Back Up Systems:
     
     (1) Supplemental Life Support System
     (1) Supplemental Twin-Magnetic Shield System
     (1) Supplemental Cloaking System
     (1) Supplemental Quad-Tachyonic Collider, Uses no Fuel
     (1) Supplemental Primary Computer Core: Type: Super, Intelligence (26), Can run (8) programs at once
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Bio:

The Voice

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