These are the house rules we use for building characters in the Rekuna Dreams Rule Set.
- PC’s are built using 35pts on the Point Buy System, PNPC’s are built using 28-32pts on the Point Buy System (After character concept has been gone over with GM).
- When building Characters, you have two options:
Basic Hero System: You may choose to use the 10 level build System from the d20 modern Series (and other similiar 10 level classes from other OGL rule books), this system encourages multiclassing and as such does not suffer from multiclassing penalties. These classes can still be used to qualify for any prestige class the character can fulfill the requirements for.
Advanced Hero System: You may choose to use the 20 level build System from Dungeons and Dragons 3.5 Series (and other similiar 20 level classes from other OGL rule books), This system discourages multiclassing and as such suffers the Multiclassing penalties as set out in the Players Handbook (page 60). These classes can still be used to qualify for any prestige class the character can fulfill the requirements for.
- When Factoring for Hit Points from a classes Hit Die, all hero type characters (PC’s build using 35 points, or PNPC’s built using 32 points) are allowed to use the full value for their Hit Die. In addition to Hit Die and Hit Points, Players should also record a new stat called Fatigue Points and Fatigue Die. To figure out a characters Fatigue Points and Fatigue Die, handle it just the same as HP (for example, if a class grants a d10 Hit Die, it also grants a d10 Fatigue Die).
- At Level 1, character rolls 1d10 and adds any extra wealth bonus granted at start by feats or occupation. This score will be the characters starting Wealth Bonus, to determine starting credits consult the table in d20 Modern (page 204) and add 10,000. For characters above level 1, refer to the table in the Dungeon Masters Guide " Table 5–1: Character Wealth by Level " on page 135, take that value and add it to the starting credit amount.
- When purchasing person gear ( Weapons, Armor, Equipment, Gadgets, etc.) Use Credits, To determine an items credit cost convert the Purchase DC (after adding all appropriate DC modifiers for gadgets, licensing, etc.) to the dollar amount shown on the table in d20 modern (page 204). This amount listed is the items cost in Credits.
- When choosing feats and skills (and skill points for that matter) the player may ask the GM for permission to use any skill listed in any OGL book. The goal is to allow almost all new content, some content may be disallowed for Balance, Storyline, or Hidden Plot reasons. This discussion can also cover adding and removing various skills from a classes build to appropriately fit the campaign setting.
- If the Player has opted to build a Spellcasting character there is a Game Setting Rule to follow when building spell Lists and such. This reality is something of a Rarer Magic setting, what this means is that a Spell Caster can easily learn any spell up to Level 5, Spells 6-9 are harder to locate and learn, and as such are not automatically granted to any Arcane OR Divine casters. To learn these spells the character must locate a lost Tome or Grimoire, find a power Mentor or Teacher, Prove themselves to their particular Deity, or some other suitable task to learn such magics.
- Players may use almost any OGL books when looking for content, currently we allow content from all the 3.5 Dungeons Dragons books, all the d20Modern (Future, Urban Arcana, etc.) books, Blood and Space, Blood and Vigilance, Modern Magic vol. 1, Modern Magic vol. 2, Tomorrows Hero, Tomorrows Foundation, Prototype character rules, Dawning Star, and The Red Star. Please consult with the GM before using anything not listed. For GM’s attempting to run games in this setting, please feel free to allow and disallow any books/rules.
- Players should also consider Faction, Other Galaxy, Extra-dimensional, and Alternate Reality type backgrounds, When a character grows up in a faction setting (as opposed to Neutral Space, in which the main campaign is currently set), Some classes/skills/feats/rules may become inappropriate or may be altered as appropriate to that particular background. For example:
- Father Ooble is a Cleric from an Alternate Reality who worships a god who ignores this Realities Magic Ruleset, as such Father Ooble can learn Divine spells level 6-9 as normal to a cleric from the Players Handbook (page 30)
- Crona is a Fire Genasi from another Galaxy where certain magics are more prominent, as such he may learn certain Arcane level 6-9 Spells as per the normal rules and per the GM’s approval.
- A Player May build a character from level 1 to the Highest rank achieved by any other Character. As of June 24, 2011 that means the Max character level is 10.